Tanking + Healing = srs bsns

My druid spent some time in Ramparts yesterday. Fun times..

Sunday morning I went into Ramps with my Priest, healing for a half guild / half pug group. My Priest was the highest level being 63 (still wanted to give the staff drop off Omor another chance, hell, get XP too, so why not), the Pally tank was a 60, Mage was a 60, Hunter was 59 and a feral Druid was 61). I knew that although the instance is posted as 58+, it is a fairly tough run if you are not in the 61-62 level range. There are a lot of relatively hard pulls and the mobs hit for a lot (imagine 2 destroyers on a 60 Pally tank — constant heals).

We did good though, I managed to keep the group healed nicely – also due to my new rotation: I use Renews on the tank and a combination of Flash Heals + Greater Heals. I used to only use Greater Heals (different ranks), but ever since Slave Pens (yes, I healed a guild run last weekend too, Bosses FTL — very tough) I decided to change that to have a more even flow of heals going. This is where being shadow sucks: no shorter Greater Heal times (it is a 3 second cast, takes forever if your tank is almost getting 2 shotted), no bonus effects to the heals. I had a weak moment debating whether I should just go back to Disc/Holy and level her up that way instead. I have gained almost all the levels through running Ramps + BF + some SP, I have not even started any quests in Zanga yet!

Anyway.. back to the Ramps run. So, run went well, we downed Omor (guess what, no staff drop – LOL) and were facing the last challenge: Nazan and his Dragon.

This is a very tough encounter for a PUG. The dragon’s fireballs hit for a ton of damage, they put a dot on you, and he has a fire breath that does another ton of damage to the tank. With people getting hit by the fireballs, staring at themselves while they are burning (and NOT MOVING :-/), plus the tank getting 2-shot by the fire breath, we wiped twice very quickly. During those attempts, I suggested different strategies, but they did not work out and people were getting impatient (nice run is a good thing, but you wipe in a group and the patience runs out VERY quick). So I said, screw it, and I brought in my hawt Sherman Druid tank to wrap it up. And wrap up I did. Sometimes, you have to cut your losses and just move on. 🙂

The second time in Ramps was the heroic daily. I tanked a random PUG last night. I have actually never tanked Ramps before. DPSd, yeah, healed, yeah. But not tanked. I asked for lead right away (lets not waste time with miscommunication, just let me mark 🙂 ). This was a good group setup — Mage, 2 Hunters and a Priest, so it looked like there was a high chance for success. And we did good. I took my time, LOS pulled many mobs, Hunters were on top of their trapping (have they maybe learnt their trade at BRK?), Mage was paying attention and re-sheeping if needed. The only issue was the damn dragon again *sigh*.

The Priest had issues keeping me healed up. She would let me go down to 30/40%, keep Renews going but the heals were not too often and not too quick. We wiped twice because I did not get healed enough.

So I told her of the PUG-Priest-who-needs-healing-equation. In a boss fight, the only players that NEED to stay alive are: tank, healer, DPS. If we lose 1/2 DPS, no big deal, we take longer, and if you don’t run out of mana healing, we are fine. DPS was not to happy about it (the Hunter leading the damage meter made sure to post it in group chat to validate his claim to be kept alive 🙂 ), but agreed to maintain themselves where needed by bandaging and using pots and such (what a fantastic concept, you being responsible for yourself).

Long story short, 3rd attempt we succeeded, I died at around 2-3% boss health, group was able to finish him up. Lesson for my Priest: never let the tank die. Ever. 🙂

We proceeded to kill Omor after that. They must have nerfed him significantly. I remember running Heroic Ramps on the lock and we would just get completely chewed up and spit out by his fel hounds. This time, only 2 hounds spawned. After my lengthy intro to the group (“Felhounds suck, will kill you, stay spread apart from each other, etc etc”), the group was actually wondering if this was really the whole fight: it was over in like 30 seconds. 🙂 I was positively surprised.

Anyway, I think that tanking + healing are the 2 toughest jobs in this game, period. DPSing is easy sauce. You can quote me on that.

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